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Engines of war grimoire location
Engines of war grimoire location









engines of war grimoire location

Masterwork Pistol crosshair style has been changed to avoid switching back and forth while using the alt fire.Lohner will no longer instigate conversation about their experiences at Castle Drachenfels with the heroes.

engines of war grimoire location

Bounty Hunter’s activated ability now plays the correct sound.Kruber’s Man-bow now has the correct sound when switched to from another weapon.Victor’s Repeater Pistol now has the reload sound properly audible in all situations.Victor’s secondary pistol attack with Rapier now plays the correct sound.Fixed sound cutting out when shield pushing several enemies.Enemies should now be easier to hear when behind you.Some Engineer sounds have been tweaked, in particular the volume of 3rd person sounds (those you’d hear with an Engineer in your group – from the perspective of another player).Fixed an occlusion issue causing flickering on Light wind weaves.Fixed some locations where players could get stuck.Objects thrown out of bounds should now despawn and be replaced in-bounds.Fixed a spot where Sienna could Fire Walk herself to an out-of-bounds part of the map.Fixed a location where enemies and bots were able to walk up walls.Fixed so a player who joins around the time the battering ram breaches the camp doors, the joined player is able to pass through said doors – whilst previously they were locked out.Fixed a spot where players could get stuck.Added collision around the Spoils of War pedestal so you cant toss dummies onto the chests (they were wigging out for clients).Fixed a location where enemies were able to walk up a tent.Fixed an issue where Gatekeeper Naglfahr could be knocked underground.Fixed an issue where players could spawn into the map behind the elevator.Fixed an issue where bots would be reluctant to leave the last elevator.Fixed multiple cases where players and bots could lose substantial amounts of health when entering the Norsca -> Skittergate portal.Fixed a spot where Bardin bot would get perma-stuck.Fixed a hole where players could get stuck.Fixed an issue where bots would not follow players through the Skittergate nor teleport to them to catch up.Bots should find grabbing the second Grimoire considerably easier now.Added some blockers to prevent dashing into places where you shouldn’t.Fixed an issue where Sienna could Fire Walk her way below the bell.Fixed an issue where enemies could become stuck whilst climbing down the walls during the end event.Fixed a couple of spots where players could get stuck.Fixed a spot where bots were prone to suiciding.Fixed case of Bardin not accepting healing during his rescue section.Fixed an issue where enemies could walk across a fallen bridge during the end event.Fixed a spot where players could dash through the ground.Fixed an issue where bots were unable to rescue players downed in a specific location.Fixed an issue where enemies spawned by Twitch mode could become stuck, unable to reach players.Fixed an issue where players and bots that died during the church event could respawn beyond the point of no return.Fixed a few spots where bots could get stuck.Fixed a spot where Bardin bot couldn’t retrieve the first Tome.Fixed an issue where players could spawn in at the end of the map.Fixed a spot where Ratling Gunners could shoot throught the water wheel.Fixed an issue where players could spawn behind the team in the boss arena.Fixed a bug where players could get night vision in the room where the second Tome can be found.Fixed a missing texture observed on a part of the tunnels.Fixed a lighting issue seen in the area where the second Tome is found.Fixed a spot where bots would get stuck trying to retrieve the last Tome.Fixed an issue where the barrels in the cart would appear spectral for clients.Fixed a spot where you could see outside the level and another where Sienna could leave the level.











Engines of war grimoire location